"Success isn't given. It's earned. On the track, on the field, in the gym. With blood, sweat, and the occasional tear." -Nike
Tuesday, December 23, 2014
Monday, December 22, 2014
Scenes: Reflection
The stage can also change as well as the sprites can. To initialize sprites in a scene you drag and drop them into your script and then you can code them to make them work. Scene changes could be used in an animated game where the levels change, as each level goes up the scene will change. A lot of people in the class used many different backdrops but they all look pretty similar overall because the Scratch Cat is the sprite walking through each scene.
Friday, December 19, 2014
Penguin Jokes Reflection
The broadcasting command can be used when you are creating a program showing a conversation between 2 or more sprites. What you do is add in what they are going to say and add in a "broadcast" on the other sprite's script so they will wait to speak until they receive the message. This can be helpful when you have a long project with many speech bubbles so you will not have to worry about the waiting time between each.
Make a Block: Reflect
The "make a blog" gadget is very helpful. What you have to do is make a set of commands and for a certain grouping of them you can make it just one command. You can also name this command to whatever you are creating. I might use "Make a Block" during a project in which I have many sprites or also when I have a lot of commands and my script becomes crowded. This technique is very useful to me.
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